Akit Not to be confused with Dragonstar SF-series? Jay Little rated it really liked it May 11, For example, wiki forum will find:. Objects with both terms and many occurences of the terms will appear first. To see what your friends thought of this book, please sign up. At what point would it be more feasible to use a Fire Elemental to power a starship than a fusion reactor? Guide to the Galaxy.
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Start your review of Dragonstar: Guide to the Galaxy Write a review Shelves: roleplaying , reviewed , science-fiction , fantasy , owned I have a serious conundrum when considering these books. I am, however, a dracophile, and that means that if it involves or has dragons in it in some form, the odds are good that I will like it. The Dragonstar campaign setting further compounds this problem by adding one of my favorite themes to its campaign world: what would happen if technology and magic met?
At what point would it be more I have a serious conundrum when considering these books. At what point would it be more feasible to use a Fire Elemental to power a starship than a fusion reactor? Would the two ends of the spectrum blur so much that they could not be considered separate any more? And so on.
The Dragonstar: Guide to the Galaxy book is just what it says it is - a listing of the "world" that the game is set in The book covers everything from the existing power structure of the game setting, to the kinds of worlds that can be found on the outer fringe of the galaxy, and everything in between. While I think the political structure presented in the book all of the existing Draconic colors have formed a rotational government that allows one representative of each color to rule for years, and the Red Dragons have just come into power may have been a bit slap-dash and stretches even the quite-elastic bounds of believable fantasy worldbuilding, I can see what kinds of problems would have arisen otherwise.
Something along those lines could have really added a few elements to the game setting that I think would have been quite entertaining. Trying to transport cargo or people across borderlines between two hostile factions always makes for some tense, in-depth situations, for instance.
Add the enigmatic and terrifying Mind Flayers to this mix as an independent alien race, and you could have easily satisfied any kind of roleplaying itch that gamers could possibly want, from Space Opera to Horror to Survivalist. If I can convince someone who is better at systems conversion than me to create one that I can enjoy, then this would be the perfect RPG campaign world for me.
Dragonstar: Guide to the Galaxy (d20 Roleplaying System)
DRAGONSTAR GUIDE TO THE GALAXY PDF
Dragonstar: Guide to the Galaxy