IAN BOGOST UNIT OPERATIONS PDF

Buy from Amazon A book about comparative videogame criticism: games, philosophy, literature, and art. In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium—from videogames to poetry, literature, cinema, or art—can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will help humanists take technology more seriously and hep technologists better understand software and videogames as cultural artifacts. Bogost draws on object technology and complex adaptive systems theory for his method of unit analysis, underscoring the configurative aspects of a wide variety of human processes. In Unit Operations, Bogost not only offers a new methodology for videogame criticism but argues for the possibility of real collaboration between the humanities and information technology.

Author:Kalmaran Mezigul
Country:Romania
Language:English (Spanish)
Genre:Medical
Published (Last):15 December 2008
Pages:120
PDF File Size:15.76 Mb
ePub File Size:2.96 Mb
ISBN:804-4-11492-806-3
Downloads:20370
Price:Free* [*Free Regsitration Required]
Uploader:Dikus



When we watch movies or television, read book and listen to radio we are not somehow disconnected from the world and vaulted into a virtual reality beyond out own, one which is less valuable serious and meaningful than the everyday world of our concern.

Using examining video games, movies and literature at the level of its unit operations, Bogost can illustrate the core meaningful units of expression these mediums demonstrate. I believe this to be a valuable book, as it places disparate mediums onto an equal level of intellectual importance and thus undermines medium specific elitism.

A unit is a building block, a materiel element that makes up a system or is autonomous as a system itself. Works of literature, economies and anatomies are all system assemblages of units, but are not held rigidly in place by a deterministic totalizing structure. Systematization is an explanatory process that Bogost wants to banish from unit operational analysis.

In contrast to this, Bogost asserts the important of complex systems over deterministic systems, as they open new possibilities and formations, rather than limiting them. Rather than specializing or undermining in one area, he opens up credible and well thought analyses in the areas of movies, literature and gaming that cuts across each other to reveal the unit operations that sustain them as meaningful worldly mediums of engagement.

To get to this stage, however, Bogost takes us through a mini history of the systems bias in literary theory, computation and media analysis, but one that is challenge by his ontology which is is influenced by Spinoza, Badiou, Deleuze and Harman. The set is never a unity and thus underscores the problems of configuration at the heart of all kinds of structures. It is this counting mechanism that configures the set as a distinct unit. The mathematical representation draws in computational as well as philosophical and cultural analysis together, springing the potentiality of a comparative procedural criticism.

It is important to note that the unit operation is not just a critical tool we can wield in front of any text. It is an intrinsic part of the texts themselves. Unit operations have a textual and critical existence. It is the job of the critical analyst to examine how these unit operations work with each text, whether computer game or literary classic.

A unit operational analysis is based on the procedures that medium is demonstrating, not on any narrative structure. Unit operation, as a procedure measure of meaning cuts across mediums and exhibits their main message, whereas narrative, as Bogost will later examine, is not quite so simple to define.

Therefore, his film analysis succeeds, as he thinks the film does, not because of its aesthetic or narrative attractions, but on the importance and profundity of waiting as a procedure part of the viewers watching experience. Bogost goes on to examine linguistics, post structuralism and the work of Slavoj Zizek in order to show how the relationship between unit and structure cannot be determined entirely from above or below. For instance, Levi-Strauss distinction between langue structure and parole content of language focused upon the systemic structure that gives shape and meaning to what is articulated through signs.

The structuralism of Levi-Strauss examined myths at a structural level, grouping them through their units of meaning, rather than their contingent content. To be continued.

CAPIRSI AL PRIMO SGUARDO PDF

Unit Operations

When we watch movies or television, read book and listen to radio we are not somehow disconnected from the world and vaulted into a virtual reality beyond out own, one which is less valuable serious and meaningful than the everyday world of our concern. Using examining video games, movies and literature at the level of its unit operations, Bogost can illustrate the core meaningful units of expression these mediums demonstrate. I believe this to be a valuable book, as it places disparate mediums onto an equal level of intellectual importance and thus undermines medium specific elitism. A unit is a building block, a materiel element that makes up a system or is autonomous as a system itself. Works of literature, economies and anatomies are all system assemblages of units, but are not held rigidly in place by a deterministic totalizing structure.

ENFERMEDAD DE DIGEORGE PDF

Unit Operations: An Approach to Videogame Criticism

Small Arrow Bogost challenges humanists and technologists to pay attention to one another, something they desperately need to do as computation accelerates us into the red zones of widespread virtual reality. This book gives us what we need to meet that challenge: a general theory for understanding creativity under computation, one that will apply increasingly to all creativity in the future. Not only that, but we get an outstanding theory of videogame criticism in the mix as well. Highly recommended. Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium—from videogames to poetry, literature, cinema, or art—can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will help humanists take technology more seriously and hep technologists better understand software and videogames as cultural artifacts.

THERAJA ELECTRICAL TECHNOLOGY VOLUME 1 PDF

Ian Bogost, Ph.D.

.

Related Articles